Miniature Showcase

Athena was a wood elf from Hepolita’s tribe. She admired Hepolita for her temerity and courage in leaving the village to pursue her own dreams. As with Hepolita, she picked her own name out of the books that she was known to have read. She liked the name Athena for its representation of strength. If I remember correctly, this was a specific Pathfinder miniature but I painted her for our D&D campaign. … More Miniature Showcase

Milo’s Reconnaissance Mission

The Hand of Destiny woke up the next morning, each person introspective, thinking of yesterday’s events. The others had not known this but Milo had also begun to doubt the good intentions of the Blackstaff. Laeral was the most powerful person in the city, She would be a huge asset in any fight, especially the one that the party had warned her was coming. She should be recruiting all the best fighters not imprisoning them.  … More Milo’s Reconnaissance Mission

Coming Back

Aleera was carried by the remaining members of the Hand of Destiny through the city streets towards the simple bench to Bahamut. Kariss had managed to cast Gentle Repose on the body which had started to turn to ash almost immediately. They arrived at the simple bench and laid Aleera’s body down on the soft, worn wood. For a moment, silence reigned as they tried to figure out what to do. Kariss did not have a resurrection spell prepared to save her life. She thought she might be able to attune to Aleera’s lute and cast one that way but that would take time.  … More Coming Back

Fighting Apart

Getting separated in a fight is scary enough, especially at low levels when one well placed hit can mean the difference between life and death. To enter into two different fights separately, on purpose is almost inconceivable but we do it. Just recently, in a past session, our party fought in two separate areas as we tried to achieve results at the same time. It can be done but not without a fair amount of pain. … More Fighting Apart

Miniature Showcase

This fully primed miniature is the daughter of a powerful necromancer. She almost died and her father could only save her head. Her body has decayed and left her with nothing but bones kept together with magic. She is a powerful foe in her own right with access to her own bevy of necromantic spells. … More Miniature Showcase

Broken Pacts

The Hand of Destiny awoke to a gloomy morning. There was little to be grateful for. Not only did they need to find a way to break the children out of the demonic contract they had been included in, but there were new charges being brought against Laeral that needed to be addressed by the Magistrate and council. The morning was fraught with decisions over what to do and how to remove the children from the contract with Asmodeus.  … More Broken Pacts

To Metagame or not to Metagame?

That is the question. To some degree we all have to ignore certain truths that exist IRL, in real life, to adapt to a fantasy based tabletop game like D&D. Our own table is made of an eclectic group of people and we all deal with metagaming differently. Some of us immerse completely into the world and are able to mitigate much of our metagaming but others actively or unconsciously do so. … More To Metagame or not to Metagame?

Miniature Showcase

This miniature showcase is for a Player Character’s miniature. Our very own Kariss Rass’Than, Warlock Cleric of Bahamut, Scion of Aqua’s Blessing of Water and, at the end of our campaign, became the Goddess of Aspiration. This was her final form, she had about three miniatures throughout the whole campaign to show her growth and progress. This is what it looked like pre primer coatings. … More Miniature Showcase